How to Apply Physical Force through Physical Constraint to a Pawn

Hi,

Just so you now, I’m pretty new to ue4 and making games.

Context:
I have a character and a sphere (physics is enable) linked with a Physic Constraint so the sphere follows the character.
Here is my problem :
I want the sphere to influence the character’s movements.

  • If the sphere is blocked in a direction then the character will also be blocked/slowed.

Basically just making a real physical constraint working both ways just like between 2 spheres with physics.

I’ve looked into simulate physics on my character but each time he goes crazy in the sky.

Is there a way to achieve that with ue4 physical engine or should I calculate forces myself?

Thank you for your Help.

I am also interested in this If someone could answer as well… I got a project and it need to restrict player to a Pole so they are stuck on the pole until an event happen. It seem like Physic constraint is being ignore on player controller Pawn. ?