Hello Unreal4 staff
I am experiencing a crash whenever I try to play my project in standalone game mode.
Branch = Binary
Version = 4.10.4-2872498++
Details:
The project in question is a custom project. It uses only Blueprints.
The crash happens no matter what map. Even a completely empty Map will cash when played in Standalone mode. It happens all every time right when the standalone game window has finished loading.
Editor play and every other play-mode works fine.
Migrating the Assets of the Project does not seem to help either.
The “Assertion failed” line of the crash log is not cut off by me. It seems to cut off at a random point
Here are the log files. I could not manage to attach the dmp file because the file type was invalid.
Here is the Crash log:
MachineId:CE36918D48087E027B390D8CF9462DBF
EpicAccountId:9a579ceafd884a85a467260033aad67e
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: InputClass && InputClass->IsChildOf(UInterf
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ArePinTypesCompatible() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3656]
UE4Editor_BlueprintGraph!UK2Node::DoPinsMatchForReconstruction() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\blueprintgraph\private\k2node.cpp:468]
UE4Editor_BlueprintGraph!UK2Node_BreakStruct::DoPinsMatchForReconstruction() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\blueprintgraph\private\k2node_breakstruct.cpp:285]
UE4Editor_BlueprintGraph!UK2Node::RewireOldPinsToNewPins() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\blueprintgraph\private\k2node.cpp:655]
UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\blueprintgraph\private\k2node.cpp:407]
UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:3869]
UE4Editor_UnrealEd!FBlueprintEditorUtils::ReconstructAllNodes() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:545]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1551]
UE4Editor_CoreUObject!FLinkerLoad::RegenerateBlueprintClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:311]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1153]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1020]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1103]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1005]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1103]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1020]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1103]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDependencyPlaceholder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:915]
UE4Editor_CoreUObject!FLinkerLoad::ResolveDeferredDependencies() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:800]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4008]
UE4Editor_CoreUObject!FLinkerLoad::operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4197]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3175]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2699]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2386]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImportInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2434]
UE4Editor_CoreUObject!FLinkerLoad::VerifyImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2147]
UE4Editor_CoreUObject!FLinkerLoad::CreateImport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3958]
UE4Editor_CoreUObject!FLinkerLoad::ResolveAllImports() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1020]
UE4Editor_CoreUObject!FLinkerLoad::FinalizeBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1103]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3222]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3824]
UE4Editor_CoreUObject!FLinkerLoad::IndexToObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4014]
UE4Editor_CoreUObject!FLinkerLoad::CreateExport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3537]
UE4Editor_CoreUObject!FLinkerLoad::CreateExportAndPreload() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2693]
UE4Editor_CoreUObject!FLinkerLoad::LoadAllObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2801]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1033]
UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:681]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:768]
UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:832]
UE4Editor_CoreUObject!StaticLoadClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:857]
UE4Editor_Engine!UWorld::SetGameMode() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\world.cpp:2889]
UE4Editor_Engine!UEngine::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:9506]
UE4Editor_Engine!UEngine::Browse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\unrealengine.cpp:8682]
UE4Editor_Engine!UGameInstance::StartGameInstance() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gameinstance.cpp:329]
UE4Editor_Engine!UGameEngine::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gameengine.cpp:538]
UE4Editor!FEngineLoop::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2094]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Thank you for your time