Is there a way to get input from a gamepad that does not have a controller/player controller associated with it? And so use the input to spawn a controller and associate it with the gamepad that sent the input?
Thanks
Is there a way to get input from a gamepad that does not have a controller/player controller associated with it? And so use the input to spawn a controller and associate it with the gamepad that sent the input?
Thanks
I am going to spawn extra player controllers, but this seems ugly, so it would be nice to know if there is a better way
This was solved and figured out, going to post this in case someone finds it:
You need to create a new c++ class from UGameViewportClient and override the, InputKey() function.
The GameViewportClient receives all key events and reroutes them to the appropriate player controllers