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How to get input from hardware not associated with a player controller?

Is there a way to get input from a gamepad that does not have a controller/player controller associated with it? And so use the input to spawn a controller and associate it with the gamepad that sent the input?


Product Version: UE 4.10
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asked Mar 12 '16 at 02:46 PM in Blueprint Scripting

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avatar image Teatime Mar 12 '16 at 03:03 PM

I am going to spawn extra player controllers, but this seems ugly, so it would be nice to know if there is a better way

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This was solved and figured out, going to post this in case someone finds it:

You need to create a new c++ class from UGameViewportClient and override the, InputKey() function.

The GameViewportClient receives all key events and reroutes them to the appropriate player controllers

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answered Jun 01 '17 at 10:45 PM

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