Emissive Bloom Not Working

I’m trying to create some emissive materials in my scene and using standard model with Emissive Color and multiplying it by emissive strength. But it doesn’t work no matter what I do. What can it be? It tried different materials modes, restarted the engine, nothing helps. Material is not blooming, it just turns white, but no bloom.
Bloom is also ON in project settings. It definitely looks like some setting is not working, but I don’t know what else to try.

I’m sorry, found a solution myself. In case anyone experiences the same - there is also an option in Rendering settings of Project Settings called Mobile HDR. It should be checked and then restart the engine. And bloom will be there. Everyone cheers and happy UEing!

Thanks dude, had the same issue :slight_smile:

Mobile HDR? So does this fix the problem for running the game on a non-mobile platform?

For anyone still having issues with this, try using the commands ShowFlag.Bloom in the terminal and playing and simulating a few times. I tried the methods above but nothing worked until I used that console command.

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For me, ShowFlag.Bloom 1 was the solution. Thanks :slight_smile:

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Also check to see if you have Allow Static Lighting checked in Project Settings > Engine > Rendering. Turned this off and bloom also went away.