Emissive Bloom Not Working
I'm trying to create some emissive materials in my scene and using standard model with Emissive Color and multiplying it by emissive strength. But it doesn't work no matter what I do. What can it be? It tried different materials modes, restarted the engine, nothing helps. Material is not blooming, it just turns white, but no bloom. Bloom is also ON in project settings. It definitely looks like some setting is not working, but I don't know what else to try.
I'm sorry, found a solution myself. In case anyone experiences the same - there is also an option in Rendering settings of Project Settings called Mobile HDR. It should be checked and then restart the engine. And bloom will be there. Everyone cheers and happy UEing!
answered Mar 12 '16 at 11:45 PM
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