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How to hide/remove a destructible chunk by index?

Hi, I was trying to split one destructible actor into two destructible actors, so I think I need to do the following things:

  1. Remove specified chunks from the old destructible.

Spawn a new destructible which only had part of its chunks.

I tried HideBone from SkinnedMeshComponent, it does hide bones(chunks), but due to bug like UE-19860, HideBone have nothing to do with PBO settings, it does not handle the collision, and the collision still can be fractured like invisible chunks.

And I found that SetChunkVisible from DestructibleComponent cannot remove the collision either.

So is there a way to remove specified destructible chunks from a destructible?


Product Version: UE 4.10
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asked Mar 13 '16 at 12:49 AM in C++ Programming

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