How Spawn Actor from Class without position in space?

How to “Spawn Actor from Class” using the tag, or location name instead transforms? The game is not in 3D or 2D.

Hi nod24,

The game is not in 3D or 2D

Can you give us more details about this amazing concept :wink: ?

So, spawing something is always tied to a spawn location…
I’m not sure about the meaning of “location name”.
For tag name, I suppose that you can get a reference to the actor for wich you’ve set the tag and in this case you can use the actor transform itself as input pin.

Can you give us more details?

Make function like this. Make registry that holds the locations and make function that reads location from registry spawn them at that location. Theres many ways you can approach this, tell more about your game and why you need this for farther tips

The game will look like HHS+. It’s not about content, but about the genre and a game system as a whole. This is a survival game, the manager with the elements of visual novels.

In short, there is a virtual “city” without 3D or 2D display, communication with them happens through the UI.

The city is large and it has a lot of people! In addition, each person has something like AI.

I need to find a way to contact the “the man in the room” or directly by his name. Given the fact that will be a lot of communications, and they will be different, “Get all the objects of class” - it seems to me is not a productive way.

The problem is the same - Binding object for a certain location. No matter for what, to spawn, or interaction.

The game will look like HHS+. It’s not about content, but about the genre and a game system as a whole. This is a survival game, the manager with the elements of visual novels.

In short, there is a virtual “city” without 3D or 2D display, communication with them happens through the UI.

The city is large and it has a lot of people! In addition, each person has something like AI.

I need to find a way to contact the “the man in the room” or directly by his name. Given the fact that will be a lot of communications, and they will be different, “Get all the objects of class” - it seems to me is not a productive way.

The problem is the same - Binding object for a certain location. No matter for what, to spawn, or interaction.