Does root motion have to be triggered in AnimBP?
I'm trying to figure out Root Motion animations, but even with Root Motion checked in an animation, it doens't seem to move the Character capsule. Is this because I use "Play Animation" in the regular BP. Most of the documentation I find is about the Animation Blueprint, is that where I need to play it for Root Motion to work?
asked Mar 13 '16 at 01:16 PM in Blueprint Scripting
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