Render in low resolution to texture and display that unfiltered in the camera?
I want to create a low-fi retro effect. I don't want to use any post processing effects, as this would not save me any rendering time. Also r.ScreenPercentage is not an option, because I want a fixed render resolution. So I thought a render to texture approach might be a solution. It works in unity, but I'd love to use unreal for this. Any ideas / hints? Is it possible ?
Ok I figured it out myself. The Texture Group needs to be set to 2D Pixels.
answered Mar 13 '16 at 11:52 PM
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