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Render in low resolution to texture and display that unfiltered in the camera?

I want to create a low-fi retro effect. I don't want to use any post processing effects, as this would not save me any rendering time. Also r.ScreenPercentage is not an option, because I want a fixed render resolution. So I thought a render to texture approach might be a solution. It works in unity, but I'd love to use unreal for this. Any ideas / hints? Is it possible ?

refs:

http://www.dazeland.com/images/Amiga/Gloom-3.png

http://www.dazeland.com/images/Amiga/Breathless-2.png

http://www.dazeland.com/images/Amiga/Fears-2.png

http://www.dazeland.com/images/Amiga/Nemac4-2.png

Product Version: UE 4.10
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asked Mar 13 '16 at 04:14 PM in Using UE4

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fxcalibur
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avatar image fxcalibur Mar 13 '16 at 05:23 PM

SceneCapture2D with a render target basically does the trick, but I have no filter options in there like in textures. I'd like to set this to "nearest"

avatar image EliasWick Apr 09 '16 at 09:12 PM

Thank you very much for this information!

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Ok I figured it out myself. The Texture Group needs to be set to 2D Pixels.

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answered Mar 13 '16 at 11:52 PM

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fxcalibur
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avatar image SeanNoonan Mar 14 '18 at 11:05 PM

Would there be any chance you could elaborate on this? I've yet to find any real information of this, even the first steps are a mystery to me.

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