Importing multiple skeletal meshes from one .fbx
I'm importing a .fbx character made of about 10 separate meshes, one for each clothing part. Unreal keeps importing it as a single skeletal mesh.
Is there any way to force UE to import the meshes as separate skeletal mesh assets?
Not that I am aware of. You may need to export the pieces' geometry individually with the skeleton to get the desired results. As an example a glove would be exported with just the glove geometry and the skeleton and a shirt would be exported separately with its geometry and the skeleton like this (using the TPS Mannequin as an example mesh) once in engine to recombined them all in the character you can use the Set Master Pose Component on begin play to set them to move in-sync with the character mesh.
answered Mar 15 '16 at 04:10 AM
How strange. I am having the opposite problem. I want to import the skeletal mesh as a combined mesh, but it keeps importing into UE4 as a separated mesh - all with their own skeleton!
answered Jul 14 '17 at 08:38 PM
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