Use UE4 to Drive Interactive VR Exhibition
We are planning to use Unreal Engine in our projects to drive some interactive exhibition (in museum or other public venues, to general payed audiences). Is it applicable to the royalty exclusion clause in FAQ: "Cabinet-based arcade games and amusement park rides."? If it is still subjected to payment of royalty fees, what will be the calculation model of "revenue generated by licences content", as the ticket price may also include admission to other exhibitions that are not using UE4 technology at all?
Moreover, if we are going to:
1) Sell products with QR code or AR trigger images to audiences for them to trigger certain scenarios in the interactive exhibition, or; 2) Sell products without any interactive features but using assets from the interactive exhibition.
Are we required to report to Epic and pay royalty if the revenue from the above mentioned activities exceeds 3000 USD per calendar quarter?
asked Mar 13 '16 at 11:56 PM in Legal & Licensing
I believe museum installations/exhibitions, even if specifically ticketed, fall into the amusement/arcade royalty exemption. If it's limited to a location-based (rather than end user home-based) experience, there is no royalty under the EULA. I'm not sure I understand your more specific questions.
answered Mar 14 '16 at 02:40 PM
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