Can't package my app for IOS because it thinks my project is code based?
I have a windows and my app is PURE BPs. I have no code and don't even have Visual studio installed anyways. However when I try to package my app it gives me this error, "packaging a code-based project for the selected platform is currently not supported. This feature may be available in a future release.?" Anyone know how to fix this nonsense. Thanks you!
asked Mar 14 '16 at 05:13 AM in Packaging & Deployment
please fallow the documents to fix your problem. you 1st need to setup an Dev account for ios and android. this issue you are having is you have not setup your provision profile or your signing key. but to get those you need to fallow the docs bellow. hope this helps you.
then do this.
search on answers how to set up android.
answered Mar 20 '16 at 04:51 PM
If anyone still having problems even after comparing plugins with a valid project like me, a very simple solution is to edit directly the .uproject file and remove the plugins part.
Example, i changed from this :
answered Aug 01 '16 at 01:58 PM
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