So 4th time lucky trying to post this. First 2 times, I couldn’t post because the file size for my log file was too large.
And then I tried to dump it here, and the thing keps saying error and crashing.
I’m trying to launch my 1 level game (experiment) onto my computer so that I can put it on a usb stick to use on multiple computers.
However, it is not working, and I am not sure why.
I’ve dumped below the last thing that goes right (UnrealPak apparently) and then the following errors.
Project.CreatePak: UnrealPak Done *******
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Could not find file ‘I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb’.
Stacktrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationUtils.Automation: Failed to copy I:\Unreal\Epic Games\4.10\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb to I:\Unreal\Projects\HonoursExperiment\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game-Win64-Shipping.pdb
Stacktrace: at AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
at Project.CopyManifestFilesToStageDir(Dictionary2 Mapping, String StageDir, String ManifestName, List
1 CRCFiles)
at Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
at Project.CopyBuildToStagingDirectory(ProjectParams Params)
at BuildCookRun.DoBuildCookRun(ProjectParams Params)
at BuildCommand.Execute()
at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
at AutomationTool.Automation.Process(String[] CommandLine)
at AutomationTool.Program.MainProc(Object Param)
at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
at AutomationTool.Program.Main()
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
Domain_ProcessExit
copying UAT log files…
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED