x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

UComponent: making a UPROPERTY selecting a StaticMesh (or other class) from its parent Actor

Hi guys!

I would like to know if it is possible (and with UE4 everything usually is ;)) to have a custom made Component with an Editable UPROPERTY that would allow me to select, in editor, a StaticMesh from its parent Actor.

Basically I have an Actor with multiple parts (Camera, Meshes, Particles etc...), and I would like my hooked UComponent to be configurable enough for the editor to select which Mesh it should listen to when working.

I am saying StaticMesh for the sake of the example, but this could be extended to any class really.

Thanks a lot for any answers!

Product Version: UE 4.10
Tags:
more ▼

asked Mar 14 '16 at 08:48 AM in C++ Programming

avatar image

Cadrach
11 1 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question