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UComponent: making a UPROPERTY selecting a StaticMesh (or other class) from its parent Actor

Hi guys!

I would like to know if it is possible (and with UE4 everything usually is ;)) to have a custom made Component with an Editable UPROPERTY that would allow me to select, in editor, a StaticMesh from its parent Actor.

Basically I have an Actor with multiple parts (Camera, Meshes, Particles etc...), and I would like my hooked UComponent to be configurable enough for the editor to select which Mesh it should listen to when working.

I am saying StaticMesh for the sake of the example, but this could be extended to any class really.

Thanks a lot for any answers!

Product Version: UE 4.10
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asked Mar 14 '16 at 08:48 AM in C++ Programming

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