Integrate 3rd party libraries into project?

Hi, I am trying to integrate SmartBody into my project, but I can’t seem to figure out how…

When I open the project settings for my project in VS Community 2015, it looks like there’s something missing. For “normal” projects you can add libraries and such, but here I can only add some directories. Can someone please tell me how I get include files and libraries from SmartBody into an UE4 project?

You will have to build a plugin wrapper to load external lib functions.

Hi, MaxPower42, on page about:

http://smartbody.ict.usc.edu/about

They write:

For questions about SmartBody and usage, please contact:

We currently have interfaces for the following engines:
Unity
Ogre
Unreal
Panda3D
GameBryo

Maybe they have done integration for UE 4.10. But in docs API they talk about UE3 :expressionless:

And see old discussion about license SmartBody:

Thanks a lot. So I would have to make a plugin out of the library and make sure that no code gets copied into my project, as only linking to the dll seems to be allowed? I don’t suppose there is an easy answer how to do this?.. I can probably do all the necessary coding, but how I get there is the problem :confused:

I know there is documentation about the build system, plugins etc. There is also one specifically about linking dlls, but it’s about blueprint functions and I don’t know if that’s what I need. A simple step-by-step tutorial from downloading SmartBody to having it integrated in the project (with Intellisense and all…) as a plugin without code getting copied on compiling would be very much appreciated.

Btw, here it doesn’t say anything about Unreal anymore :frowning: