Skylight Issue - Blowing Out the Lighting (Indoor scene)
I'm having a little trouble filling my scene with some ambient lighting. I'm using a skylight but the issue is it seems to totally blow out the lighting in the scene and coat everything in this weird blue hue even when I bring the intensity down to 0.1.
The lighting is fine when just using a point light the issue is it's not replicating the natural ambient lighting that I'd get from a skylight.
Any ideas what could be causing this?
asked Mar 14 '16 at 11:58 AM in Using UE4
You can add post-processing in the scene to fix some of those issues. It's not thé awnser, but at least it is something :)
answered May 03 '17 at 04:21 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here