I’m having a little trouble filling my scene with some ambient lighting. I’m using a skylight but the issue is it seems to totally blow out the lighting in the scene and coat everything in this weird blue hue even when I bring the intensity down to 0.1.
The lighting is fine when just using a point light the issue is it’s not replicating the natural ambient lighting that I’d get from a skylight.
I’m experiencing the same thing with a large indoor scene (mall). I’ve messed around with everything to do with world settings, but the problem seems to come from my use of the skylight.