[Closed] 'GlobalShaderCache missing' error when executing packaged project for osX
Hello, I'm trying to make a packaged project work on third person's mac, but he's catching this issue:
Contents/UE4/Engine/GlobalShaderCache-SF_METAL_SM4.bin' is missing. Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI. Alternatively build and run the UNCOOKED version instead.
I'm pretty sure all content is cooked and provided with a package. I'm also kinda sure GlobalShaderCache is an opengl thing, so it could not be hooked up to a project somehow.
Any ideas what can I do with package / person can do with mac? -opengl parameter in terminal, or something? Or should I do something special to include openGL cooked data?
Project also works well on my mac, so I'm not really sure what to do here.
The question has been closed Aug 17 '16 at 08:40 PM by Steve Hardister for the following reason:
Problem is not reproducible or outdated
Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it. However, if you are still interested, the following AnswerHub post provides an explanation of the problem as well as a couple of ways to workaround it:
answered Aug 17 '16 at 08:40 PM
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