Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Closed] 'GlobalShaderCache missing' error when executing packaged project for osX

Hello, I'm trying to make a packaged project work on third person's mac, but he's catching this issue:

Contents/UE4/Engine/GlobalShaderCache-SF_METAL_SM4.bin' is missing. Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI. Alternatively build and run the UNCOOKED version instead.

I'm pretty sure all content is cooked and provided with a package. I'm also kinda sure GlobalShaderCache is an opengl thing, so it could not be hooked up to a project somehow.

Any ideas what can I do with package / person can do with mac? -opengl parameter in terminal, or something? Or should I do something special to include openGL cooked data?

Project also works well on my mac, so I'm not really sure what to do here.

Product Version: UE 4.11 Preview
more ▼

asked Mar 14 '16 at 03:02 PM in Packaging & Deployment

avatar image

74 12 17 24

avatar image Unteroid Mar 15 '16 at 11:38 AM

There are 2 solutions for this.

1) Going project settings -> platforms -> mac -> enabling all opengl stuff; Than packing project again

2) Launching a packed game with -opengl flag

avatar image treysedate Apr 20 '16 at 04:06 AM

I have exactly the same issue as you, and although running the game with -opengl worked, editing the project settings to enable all opengl stuff did not work. Did you ever find a solution that didn't force the person to run the packaged game in a special way?

avatar image Unteroid Apr 20 '16 at 09:54 PM

Hey. For some reason I can't run a game without -opengl flag anymore neither. Still, I'll need a double-click executable next week so I'll have to find a new way out. I'll report here as soon as I'll have any success with it.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

The question has been closed Aug 17 '16 at 08:40 PM by Steve Hardister for the following reason:

Problem is not reproducible or outdated

1 answer: sort voted first

Hi Unteroid,

Due to the large volume of questions and comments concerning the Engine, we did not have a chance to respond to your post at the time you submitted it. However, if you are still interested, the following AnswerHub post provides an explanation of the problem as well as a couple of ways to workaround it:

'GlobalShaderCache missing' error when launching packaged Mac game

-Steve H.

more ▼

answered Aug 17 '16 at 08:40 PM

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question