Hello Via, besides setting the shader to unlit, and boosting the emissive massively… it might be better to have the kind of star already available as a texture, and use that as a base.
That will result in a much more vibrant star.
Thanks. I’m newbie and I don’t understand what do you mean with: “to have the kind of star already available as a texture, and use that as a base”. What do I have to do with that texture to set it as a base? Do I need to draw a star and save it as a texture? Thanks.
Besides really raising the emissive color for your stars, a really good texture of a starfield is needed to get a good result.
Something like this: Photoshop - Realistic Starfield - YouTube