Potential bug with Text Render component and negative Xscale
I had a Text Render that was showing backwards from how I wanted it, but I couldn't get the rotations working how I wanted, so I got overly clever and decided to try something else. I changed the Xscale to -1 and while this indeed worked to flip my text, it no longer did the horizontal centering properly.
Steps to repro:
Create a new blueprint Add a text render and a box, set the text render's horizontal alignment to centered. Position the text centered and above the box Edit the text render's Xscale to -1 Confirm the text does flip horizontally, but is no longer horizontally centered above the box
None of the options left/center/right really seem to work with the negative Xscale, but since it allows you to use negative numbers here, I'm guessing this is just an obscure bug. The Yscale and vertical alignment exhibit the same broken behavior from what I can tell.
asked May 03 '14 at 04:22 PM in Bug Reports
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, please submit a new report for it.
answered Oct 03 '14 at 01:54 PM
This is still happening. Just encountered the issue as well.
answered Oct 10 '17 at 09:53 AM
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