How do I get a material to face the camera?
Hi there. I wanted to ask if there's any way to make a material to always face the camera. I'm trying to import a 3d model of a tree, and from a frontal point of view, everything looks fine, but when moving the camera, the leaves looks flat, as they consist of textures with an alpha channel mapped onto planes. You can see it in these pictures.
I'm trying to achieve the same effect as with "Billboards" (https://www.youtube.com/watch?v=hH-_-wPwkgw&list=PLdapDx3UrITd1yyxeRf8keUrlenkijp-X) but as a material instead of an actor blueprint, as I need it to react to material properties (roughness, normals, ...etc.) and I need it to be mapped onto the tree.
Does anyone know how to do it?
This should be helpful:
Check the section titled : "Foliage Material"
Follow this question
Once you sign in you will be able to subscribe for any updates here