Make all unseen objects invisible
Hi there, I would like to know ho to make all the objects behind other objects or that is not currently looked at by the camera to be invisible. I am aware that occlution culling exists, but it's just not enough for what i need to do. I'm making a minecraft-like game and I came pretty far with it. I already have random world generation and everything, But with a terrain with only 400x400x400 blocks, it lags like hell and I found this: https://forums.unrealengine.com/showthread.php?102870-I-ve-created-an-Infinite-Voxel-World-similar-to-Minecraft
Cool right! This guy found a way to do that blueprint only. So if there are anyone who knows about a tutorial or anything about doing this, I would really love it cuz it would help me alot in games for performance especially on mobile.
asked Mar 14 '16 at 06:39 PM in Rendering
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