Hi there, I would like to know ho to make all the objects behind other objects or that is not currently looked at by the camera to be invisible. I am aware that occlution culling exists, but it’s just not enough for what i need to do.
I’m making a minecraft-like game and I came pretty far with it. I already have random world generation and everything, But with a terrain with only 400x400x400 blocks, it lags like hell and I found this:
Cool right!
This guy found a way to do that blueprint only. So if there are anyone who knows about a tutorial or anything about doing this, I would really love it cuz it would help me alot in games for performance especially on mobile.