Smooth Landscape painting

Hi I have a question:

Always when I am using the paint tool in ue4 it paints in little squares like this:

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and I don’t like it this way because the squares are repeating very often and it don’t looks good

how can i make the paint smoother that you cant see the cut offs and edges?!

I want to paint like this because there you cant see that the material/textures are repeating.

Your textures need to be seemless or scalable to a point that the details aren’t lost and the texture repeating isn’t visible.

You can use a texture coordinate and connect it to the UV input on your texture sample to adjust the amount of times your texture repeats in the material and on surfaces.

it doesnt work right…

Post a screenshot of your material with the texture coordinate node selected so the settings are visible

Ok what value do you have for the texture coordinate?

what do you mean?

do you mean the coordinate index?

Do you have any experience using the WorldAlignedTexture node? It may be a better solution to your problem.

Sorry I meant the U and V tiling settings of the Texture Coordinate nodes

I will try tomorrow

If it works , a really big thank you and if not, i’ll ask again

That will work but may not give you the exact effect you are after…adjusting the Texture size effects how large the texture is on the object in the world as well and how much it repeats. The texture coordinate will do kind of the same thing from texture samples but with different type of results by adjusting the UTiling and VTiling values of the TextureCoordinate node. Both can be used to adjust the way the textures tile in the material.

Sorry but i cant find the thing that you dragged in the texture size

Ok I found it Thanks Man!
You’re great!

Oh wait how can I make it like your way with more textures???

Did it work?