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Bone that faces player?

I'm curious if its possible to make a bone always face the player or at the least, give it a free rotating physics based pivot? I'm trying to re-create the effect from Left 4 Dead's Puke jar: alt text

Product Version: UE 4.10
puke02.gif (4.2 MB)
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asked Mar 14 '16 at 07:58 PM in Rendering

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One way to do this (i guess there are several ways), is to use a skeletal mesh with weight paints on the top of the fluid and then use a angular spring/motors to make it swing back.

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answered Mar 15 '16 at 11:46 AM

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avatar image TorQueMoD Mar 15 '16 at 07:16 PM

Thanks for the suggestion aloneball. I'll look into this as I've never heard of an angular spring/motor before.

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