Static mesh as Map

Greetings!
I have a quick question and would appreciate any help with this.
I am making a TowerDefence for mobile and need to make a map.
What options do I have to make the map?
I am debating wether I should just sculpt it in UE4 and place meshes on top of it.
Or should I make a static mesh in blender(which will have all the other meshes included) and then import it.

What are the problems with the second option?

Any insight on this is greatly appreciated:)

The direction you take is completely up to you but one thing that may be an issue if not done correctly with using the second option would be that lightmaps on a single large and complex mesh may not act the way you want them to, and on mobile using small size lightmaps performs better than using larger ones, which might be required for large single complex meshes. From a modular approach (making the map from smaller pieces) you could keep all the lightmap sizes relatively small and have better performance. Many smaller meshes with lightmaps in the 8x8 to 64x64 size is much better performance-wise than one large complex mesh with a lightmap in the 1024 to 2048 range especially on mobile.

Apart from lightmaps you should also consider performance. With the second option everything will be rendered all the time since it is a single mesh, and it will also limit you in many ways(i.e. you will have to go back to Blender when you need to change the position of a mesh)

I agree, second option adds a lot of potential hardships to the workflow with single meshes. Each change to the single mesh would also require redoing the UVs, reimporting, etc, whereas the smaller pieces if something needed to be changed only that piece would need to be changed or if it was something as simple as moving it, it could easily be moved without all the added work.

Thank you for your quick reply everyone:)
I’ll go with the first way.