Move actor without triggering any triggers on the way?

Is there any way to do it?
I tried TeleportTo() method but it still hits the other triggers and character.

Did you tried normal SetActorLocation?

Yep. It causes mess because my triggers start to interact with each other while moving the object.

Maybe disable collision or change collision chanells on runtime, make collision code ignore some actors somehow

Bit of a necro post but I found this post after having the same issue and I found a fix.

I made the SetActorLocation() (which was moving the character every tick) to have a Z value far above the floor where the trigger box was, so essentially it hovers in the air while the player moves it and avoids all the trigger boxes.