Ignoring collision for a certain object in C++
Hey! I am working on the projectile script that comes with the first person starter project. What I am trying to do is I am trying to get the projectile to ignore collision from a certain object (as it destroys itself as soon as it detects a UComponent). Anyone know what I can do to prevent this from happening? I already made my own little attempt, where the projectile checks what type of class the actor is running on, but I am not sure how I should implement it.
As always, I appreciate any feedback. Thank you in advance!
asked May 03 '14 at 05:40 PM in C++ Programming
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