I have a blueprint that has a few objects in it that has physics simulated. When I use simulate they fall to the ground as expected, but when I change any exposed variables within the blueprint it resets back to where it started prior to the simulation starting. This used to work as I have done it many times in the past, but I don't think I have done it since using 4.10. Can anyone confirm if this is working in the latest 4.11 build?
asked Mar 15 '16 at 02:47 AM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report (UE-28457) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Mar 16 '16 at 02:31 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here