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Input Touch Location returns 0 if pressed too fast.

In my player character, I have an Input Touch event that calls a Print String = Location. If you press it repeatedly it will return 1,1,0 after the first press. I can't seem to convince it to do anything different, same on mobile and windows.

Product Version: UE 4.11 Preview
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asked Mar 15 '16 at 03:01 AM in Bug Reports

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Please refer to this post for updates regarding this issue: https://answers.unrealengine.com/questions/387142/bug-411-preview-quick-touches-causes-reset-locatio.html

Have a great day

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answered Mar 15 '16 at 12:58 PM

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Sean L ♦♦ STAFF
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avatar image Sidonas Mar 15 '16 at 04:14 PM

I hate it when I do a search and still don't see the existing post. Thanks for the reference, I'm glad to see its already been addressed. :)

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