Input Touch Location returns 0 if pressed too fast.
In my player character, I have an Input Touch event that calls a Print String = Location. If you press it repeatedly it will return 1,1,0 after the first press. I can't seem to convince it to do anything different, same on mobile and windows.
asked Mar 15 '16 at 03:01 AM in Bug Reports
Please refer to this post for updates regarding this issue: https://answers.unrealengine.com/questions/387142/bug-411-preview-quick-touches-causes-reset-locatio.html
Have a great day
answered Mar 15 '16 at 12:58 PM
Sean L ♦♦ STAFF
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