Input Touch Location returns 0 if pressed too fast

In my player character, I have an Input Touch event that calls a Print String = Location. If you press it repeatedly it will return 1,1,0 after the first press. I can’t seem to convince it to do anything different, same on mobile and windows.

Hello,

Please refer to this post for updates regarding this issue: (BUG) 4.11 Preview: Quick Touches causes reset location - Blueprint - Unreal Engine Forums

Have a great day

I hate it when I do a search and still don’t see the existing post. Thanks for the reference, I’m glad to see its already been addressed. :slight_smile: