Hello, I’m working on APEX for my main character. The dress is already working perfectly with kinematic ragdolls and stuff, but the big problem is when I try to import and activate my Hair Apex Mesh.
The error is:
MachineId:59D6EB224BB479A193D0F0B449878BAD
EpicAccountId:8477484b58a9404ab52af94ee3c5e4e4
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: Size <= BucketSizes[Lower] [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\GPUSkinVertexFactory.cpp] [Line
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!FSharedPoolPolicyData::GetPoolBucketIndex() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gpuskinvertexfactory.cpp:75]
UE4Editor_Engine!FGPUBaseSkinAPEXClothVertexFactory::ClothShaderType::UpdateClothSimulData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\gpuskinvertexfactory.cpp:909]
UE4Editor_Engine!FSkeletalMeshObjectGPUSkin::ProcessUpdatedDynamicData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:356]
UE4Editor_Engine!FSkeletalMeshObjectGPUSkin::UpdateDynamicData_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:243]
UE4Editor_Engine!FSkeletalMeshObjectGPUSkin::Update'::
2’::EURCMacro_SkelMeshObjectUpdateDataCommand::DoTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\skeletalrendergpuskin.cpp:196]
UE4Editor_Engine!TGraphTask<FSkeletalMeshObjectGPUSkin::Update'::
2’::EURCMacro_SkelMeshObjectUpdateDataCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]