Character (with A.I.) not able to navigate through stairs.
Hey guys, I've this very simple problem.
Basically this character with pawn sensing. is able to follow me without problems in each part of the map. But somehow, he's not able to climb stairs like this. He's always get stuck on that position.
Any idea of what could be the cause of the problem?
I actually found a definitive solution. The agent radius. Basically I edited the "recast-navmesh" object, which is created automatically when a navmesh bounds volume is added to the scene, reduced the value of the agent radius to 2, and that's it! I got a great navpath! Previously I did the same thing inside the project settings, but for some reason that didn't change anything in the project.
Hope that this could help someone that will have my same problem! Thank you for the help! :)
answered Mar 16 '16 at 10:31 AM
You could use a Nav Link Proxy to fill the small gap on the stairs to allow for the AI to move all the way up and down without getting stuck.
answered Mar 15 '16 at 08:13 PM
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