How to make movement NOT relative to Camera
I used the default_Pawn for a new Pawn class and I am using the moving from the defaultPawn. I made it so I can tilt the camera, but now the movement is relative to the Camera, but I want it relative to the sphere. Can anybody help me? Because now the pawn is giong straight in the air if I tilt the Camera down and press W to go forward.
asked Mar 15 '16 at 05:42 PM in Using UE4
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