These are two of those boxes with the same material and an alignement of surface planar on these sides. The texture is somehow fine but the rest not. The walls are created with alt draging in the direction the wall continues. I can’t make one wall out of it because the other sides need to have diffrent materials on each wall.
I did
-Build the lighting
-Tested every lamp type (Static, Stationary and Moovable)
-Its BSP
-With the setup of the shader, I dont have anything custom to this. I use normal lightmass.
Well, first of all, you shouldn’t use bsp for geometry… bsp should only be used for blocking out.
that said, have you tried increasing the light-map value?