APEX Clothing Problems
Hey guys. I'm using the Physx Cloth plugin in Maya to create some APEX clothing for some flags I'm making. I managed to get the flag to simulate in Maya and get it imported into UE4. However, after I apply the .apx file onto the flag section of the skeletal mesh, it just disappears, leaving only the flagpole visible.
Without APEX clothing applied.
With APEX Clothing
Working fine within Maya
Any ideas what could be causing this?
asked Mar 15 '16 at 08:55 PM in Using UE4
hello, I have same issue in my file. And I recently figure out. You have to make a collide on your pole. (Phsy toolbox >Create Kinematic Doll). And It will be work when you export to unreal engine.
answered Mar 25 '16 at 04:03 PM
Thanks ever so much for your reply. I'll give it a go and get back to you :)
answered Mar 26 '16 at 08:18 AM
At Maya export to PhysX format settings, make sure its Maya scaling factor unit and output unit is the same. That fixed the same issue I had. :)
answered Apr 18 '16 at 07:04 AM
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