Hey guys. I’m using the Physx Cloth plugin in Maya to create some APEX clothing for some flags I’m making. I managed to get the flag to simulate in Maya and get it imported into UE4. However, after I apply the .apx file onto the flag section of the skeletal mesh, it just disappears, leaving only the flagpole visible.
hello,
I have same issue in my file. And I recently figure out. You have to make a collide on your pole. (Phsy toolbox >Create Kinematic Doll). And It will be work when you export to unreal engine.