Exporting/Importing Advanced Skeleton Rig
I'm totally new to UE4 and need to get a character with a face rig into the engine. I'm trying to use Advanced Skeleton to get a rig into UE4 (because ART doesn't have a facial setup yet), so I'm running into many, many, many crashes. Here are some of the issues I've had:
Exporting FBX from Maya:
Importing FBX into UE4:
The file is a little too big, so here's a LINK
I've done some more tests today and I think the problem is with the AS skeleton (or at least related to it).
ART exports a clean scene (the default one is mannequin_export) which contains the bound mesh and skeleton only. This scene is then referenced into the rig scene where connections are made so that the rig can drive the clean skeleton and geo. The clean skeleton and geo can then be exported to unreal.
I've tried copying this setup, first with the UE4's mannequin_export file being driven by the AS rig. I referenced the ART mannequin_export file into my rig scene and had my rig drive a few bones from that file. I exported the skeletal mesh and an animation and it worked!
So I tried repeating this setup with the AS skeleton. First I needed to create my own AS_export scene. I duplicated the skeleton and exported it as an .mb. I then exported the mesh as an .obj. I brought the skeleton and mesh into a clean scene (called AS_export) and set it up like the mannequin_export scene. I then imported this AS_export scene into my AS rig scene. I made a script to connect all the driving joints to the AS_export joints. Exporting worked well (I got an error (image below) about not being able to find bind poses when making a skeletal mesh export, but redoing the AS_export scene fixed this), but I'm still getting crashes on animation import into UE4. Any suggestions?
I ended up solving the problem by making a quick script to build a new skeleton on top of the AS skeleton hierarchy. It still needs some work but it gets you 95% there. All you need to do is manually move the joints around so they look like your rig's hierarchy.
Most of the people face the problem to export the animation from maya to Unreal.Here you can find the answer.In this video tutorial i have shown how to rig the robot then export the animation from maya to unreal.i also shown how to import the animation into Unreal. I Simply rig the Robot with Joints and i did not used any constraint or IK.
After Watch this tutorial you will learn the method of exporting the animation for maya and importing into unreal Engine.this is very simple technique but very useful.CLICK HERE FOR TUTORIAL
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