How do I increase A.I Speed
So I am developing an A.I for my game and I am using a behavior tree
My first branch has the highest value and it actives if the user is 1000 units away, the character will move to a given point
But I want them to run there but only on that branch none of the others
So I am trying to set my character movement to change but I am a bit stuck on how to do it (this is what I have so far)
Here is a look at my tree
and here is the movement bp thats not working for me
I have been able to tell thats its a problem in the movement bp as when I simulate it never stops, so it can move to the Movement execute (Which means he doesnt Move at all)
Any help would be great
Oh I just noticed the movement increase is set as a service, make it a task and give it a finish execute and it should start working....sorry I missed that earlier I thought it was a task already.
answered Mar 16 '16 at 01:17 AM
Once you are at the point that you no longer want the AI to run fast make another task to fire after to set the max walk speed back to the starting speed. That should allow for the rest of the tasks to execute with the AI moving at the normal speed.
answered Mar 16 '16 at 12:42 AM
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