Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is single player splitscreen possible?

I have a two characters controlled by one controller (one player, one clone that is just a static mesh and copies player location in a specific way). Is there a way to split the screen so both the player character and the clone camera views are rendered? So far I tried rendering a SceneCaptureComponent2D to HUD but that seems to be a rather dirty solution that yields very bad results considering the performance drop. Is there a correct way to do this?

Product Version: UE 4.10
more ▼

asked Mar 16 '16 at 03:00 AM in Blueprint Scripting

avatar image

154 2 3 7

avatar image alperenakyuz Mar 18 '16 at 12:45 PM

You can use a create player node to split the screen and use a blueprint interface to control it without using a gamepad etc.

The problem is, you'd need a disable split screen node created usng c++

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question