Is single player splitscreen possible?
I have a two characters controlled by one controller (one player, one clone that is just a static mesh and copies player location in a specific way). Is there a way to split the screen so both the player character and the clone camera views are rendered? So far I tried rendering a SceneCaptureComponent2D to HUD but that seems to be a rather dirty solution that yields very bad results considering the performance drop. Is there a correct way to do this?
asked Mar 16 '16 at 03:00 AM in Blueprint Scripting
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