Blackboard keys missing from Behavior Tree after adding Decorator node

I have 2 keys I’ve created in my Blackboard, one of which is used for my patrol point system and the other is going to be to add an enemy chase functionality. The patrol point one is working fine UNTIL I add a Decorator node to a new Selector node. As soon as the Decorator node is added, the previous Move To nodes lose their key association and the new keys are no longer available in the key drop down. The new keys also don’t show up in any new nodes after this point. If I go back and delete the Decorator node, they come back.

Does anyone have any ideas since I’m stuck at this point?

Shutting down the engine and restarting it seems to have fixed the problem. No idea why it occurred originally though.

Moved it to this forum section as this is where it should be. Shutting down and restarting the engine resolved the problem and I haven’t experienced it again. Not sure if that should be put as the answer or what in this case.

Hi

I’m happy to hear this error is no longer occurring. I will mark this as answered for tracking purposes. If it occurs again, please post back here and I"ll have another look.