I’ll try to explain my question accurately to have the right answer
here is my inside scene when my lights are off considering that I had a blueprint light with on/off switch controller
so the question is why is my ceramic so bright, if we know that if I turn it’s roughness and metal to 0 then it will be black as it should be when the lights are off
of course this brightness are coming from indirect lighting from my skylight cause if I turn my skylight to 0.05 I’ll have this…
but I don’t want to turn it off because I don’t want to have a black shadow as this picture
and it is not a solution to have a blueprint that turn this indirect lighting off when I turn my lights off cause when going outside or even if I look outside my room while my lights are off then I’ll see a black shadow .
How can I solve this problem ?! , please help , and thank you very very much