I’m simply trying to make the leap motion hands follow the player camera. I’ve tried:
- Attaching the LeapMotionController as a child to the camera.
- Just place it in my character blueprint and tick the box “Auto attach to Player Camera”
They kinda follow in both cases, but the rotation and position have a weird offset that I can’t adjust. When I spin my character around the hands disappear completely. Any help on this would be appreciated.
Blueprint project but don’t have any blueprints yet. All I have done are the steps above, shouldn’t this be enough? All I want is to have the hands attached to first person camera.
Hey Novalin,
Apologies for the delay, but I am reaching out to some of our devs to see if this is a bug with the plugin or setup issue.
Hey ,
Apoligies for the delay in response, but the example characters included with the leap motion plugin have this functionality built in. You can use the LeapFloatingHandsCharacter as a base or use it for reference on how to implement Leap Motion on other Pawn BPs.