We’re packaging for development testing for Android on El Capitan 10.11.3 and UE4 10.4. While packaging, we received this “unknown error” message while it was building for development at the end . Just trying to figure out what the problem is and fix it so we can test our game out. No matter how many times we build we keep getting the error. What would we remove to get the runUAT error to go away? This is what it says at the end before the build fails…
RunUAT ERROR: AutomationTool was unable to run successfully. We’ve also migrated our project to a blank one and tried to rebuild there. Is there a setting we have wrong or should of checked?
Thanks,
This is the end of the source code
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: DedicatedServer = False
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: Stage = True
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: StageTargetPlatform = Android
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: LocalRoot = /Users/Shared/UnrealEngine/4.10
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: ProjectRoot = /Users/DC/Desktop/skyDive_DC
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: PlatformDir = Android
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: StageProjectRoot = /Users/DC/Desktop/skyDive_DC/Saved/StagedBuilds/Android/skyDive_DC
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: ShortProjectName = skyDive_DC
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: StageDirectory = /Users/DC/Desktop/skyDive_DC/Saved/StagedBuilds/Android
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: SourceRelativeProjectRoot = skyDive_DC
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: RelativeProjectRootForStage = skyDive_DC
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = skyDive_DC
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: ProjectArgForCommandLines = …/…/…/skyDive_DC/skyDive_DC.uproject
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: RuntimeRootDir = /Users/DC/Desktop/skyDive_DC/Saved/StagedBuilds/Android
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: RuntimeProjectRootDir = /Users/DC/Desktop/skyDive_DC/Saved/StagedBuilds/Android/skyDive_DC
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = …/…/…/
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: PakFileInternalRoot = …/…/…/
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = …/…/…/
MainFrameActions: Packaging (Android (All)): Project.LogDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (Android (All)): Project.Package: ********** PACKAGE COMMAND STARTED **********
MainFrameActions: Packaging (Android (All)): AndroidPlatform.Package: BaseApkName = /Users/DC/Desktop/skyDive_DC/Binaries/Android/skyDive_DC.apk
MainFrameActions: Packaging (Android (All)): AndroidPlatform.Package: Creating /Users/DC/Desktop/skyDive_DC/Saved/StagedBuilds/Android.obb from /Users/DC/Desktop/skyDive_DC/Saved/StagedBuilds/Android
MainFrameActions: Packaging (Android (All)): <>c__DisplayClass6.b__5: [1/1] Adding skyDive_DC/ to OBB
MainFrameActions: Packaging (Android (All)): <>c__DisplayClass6.b__5: [2/2] Adding skyDive_DC/Content/ to OBB
MainFrameActions: Packaging (Android (All)): <>c__DisplayClass6.b__5: [3/3] Adding skyDive_DC/Content/Paks/ to OBB
MainFrameActions: Packaging (Android (All)): <>c__DisplayClass6.b__5: [4/4] Adding skyDive_DC/Content/Paks/skyDive_DC-Android.pak to OBB
MainFrameActions: Packaging (Android (All)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (All)): Program.Main: ERROR: Exception in Ionic.Zip.Reduced: Compressed or Uncompressed size, or offset exceeds the maximum value. Consider setting the UseZip64WhenSaving property on the ZipFile instance.
MainFrameActions: Packaging (Android (All)): Stacktrace: at Ionic.Zip.ZipEntry.SetZip64Flags () [0x00000] in :0
MainFrameActions: Packaging (Android (All)): at Ionic.Zip.ZipEntry.PostProcessOutput (System.IO.Stream s) [0x00000] in :0
MainFrameActions: Packaging (Android (All)): at Ionic.Zip.ZipEntry._WriteEntryData (System.IO.Stream s) [0x00000] in :0
MainFrameActions: Packaging (Android (All)): at Ionic.Zip.ZipEntry.Write (System.IO.Stream s) [0x00000] in :0
MainFrameActions: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Android (All)): Domain_ProcessExit
MainFrameActions: Packaging (Android (All)): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
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