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Delay In Begin & End Overlap

So I was setting up a blueprint for the door to open when I step into the box trigger and close when I am no longer inside the box , But I am facing some delay issues . As I stay inside the box for 5 seconds then as soon as I stepped out of the box it takes 5 seconds to close . How can I fix that ? Is That a bug ?

Product Version: UE 4.10
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asked Mar 16 '16 at 11:32 AM in Blueprint Scripting

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Anson Yew
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The reason there is a delay issue is because it is firing a matinee actor instead of a function to open and close the door in a BP or one that moves the door mesh directly from the level BP....when you overlap and play the matinee it is playing for the amount of time you are overlapping so to reverse it must play that amount backwards. Try setting up a timeline to set the rotation (or location) of the door piece that moves instead and on begin overlap play it forward and on end overlap play it in reverse that way there isn't a delay.

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answered Mar 16 '16 at 05:16 PM

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Black Phoenyx
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avatar image Anson Yew Mar 17 '16 at 11:35 AM

Alright mate , It Works !! Thank You

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Can you post a screenshot of your blueprint?

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answered Mar 16 '16 at 03:11 PM

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Black Phoenyx
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avatar image Anson Yew Mar 16 '16 at 03:48 PM

Here You Go

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