Hey guys, easy question…I read link text and I am still confused.
I’m make a network ready game JUST LAN, and I know that the server controls what ever is in GAME MODE. For example, server keeps track on scores, kills, etc.
When a game is hosted, players travel to the game map. In which class would I put attributes, such as health, ammo, armour, etc. Will it be in “Player State”, or the “Pawn” class ( the class the player controls).
IT would not be in game instance, because I will not persist data such as health and score to the next level. Please let me know, or correct me on my theory.
Thank you.