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How can I set character movement relative to static camera?

Hey guys,

I've been trying to create a static Resident Evil/ Fatal Frame like camera effect. The camera now works via a trigger but how do I set the characters movement relative to the cameras position? So when i get a new camera the left is set to 'A' and forward set to 'W'? Thank you in advance!

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asked May 03 '14 at 10:08 PM in Blueprint Scripting

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W!peout
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avatar image W!peout May 06 '14 at 05:41 PM

Can i bump this? if so,

BUMP!

avatar image bathorysthroat Jan 11 '16 at 08:27 AM

Did you ever solve this? I've got the same problem.

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answered Sep 18 '16 at 05:58 PM

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owninator
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I made a variable in character bp, made it a rotator. In the lvl bp (change tick to... on event begin overlap or something) I get the rotation from camera. cast it to the char BP. and back in character bp i use that for direction

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answered Sep 18 '16 at 06:01 PM

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owninator
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