How can I set character movement relative to static camera?
I've been trying to create a static Resident Evil/ Fatal Frame like camera effect. The camera now works via a trigger but how do I set the characters movement relative to the cameras position? So when i get a new camera the left is set to 'A' and forward set to 'W'? Thank you in advance!
I made a variable in character bp, made it a rotator. In the lvl bp (change tick to... on event begin overlap or something) I get the rotation from camera. cast it to the char BP. and back in character bp i use that for direction
answered Sep 18 '16 at 06:01 PM
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