I’ve been trying to create a static Resident Evil/ Fatal Frame like camera effect. The camera now works via a trigger but how do I set the characters movement relative to the cameras position? So when i get a new camera the left is set to ‘A’ and forward set to ‘W’?
Thank you in advance!
I made a variable in character bp, made it a rotator.
In the lvl bp (change tick to… on event begin overlap or something) I get the rotation from camera.
cast it to the char BP.
and back in character bp i use that for direction