Is it possible to trigger a particle emitter when a particle dies?
Sorry if this was asked before, but I'm not sure how to phrase my question correctly, either because I'm bad at English or because I'm a UE4 noob. Probably both.
I'm making a bubbles particle system. The particles (small sphere meshes) go up and increase in size during their life, and die. I would like to add another particle effect, a "popping" effect, when the bubbles die. I find it a bit boring if they just disappear like that. Is this possible?
asked Mar 16 '16 at 02:49 PM in Using UE4
There is a node inside cascade called Event Generator (and one named event reciever) With this you can emit another particle when your bubble dies.
Here is some more information: https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/Reference/Modules/Event/index.html
answered Mar 21 '16 at 12:02 PM
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