camera problem

Check to see if the camera is set to use pawn control rotation under camera settings in the details panel,

hey guys, i’m trying to add a camera to my char in the shooter game sample, but when i add i, and rotate it, when i hit play, the camera look down, like if i’m moving my mouse down, how can i fix this??

EDIT: okay, i solved this, but now, when i look up or down, it’s too fast and it don’t stop when i stop my mouse, it keeps looking up or down

no, and this is what i want, because i had one Project that uses the same aimoffset, with the camera attached to the same bone, with the same char, the same anim blueprint, but using the shooter game i’m having this problem ( ) in the vídeo i moved the mouse a little up and down and stoped

It looks like the input values may be the problem … those glitch points are where the Pos and Neg values overlap on the rotation

how can i solve this problem then???

How are you moving the camera up and down? Take a look at that area, are you setting rotation, adding to it, etc, if you aren’t adding controller pitch input and the camera isn’t using pawn control rotation then the problem is in the area where you are moving the camera, it is getting to those overlap points and can’t get the values due to the + & - values overlapping.

dude, i just have created the Project, and changed the mesh, the anim blueprint, and added this new camera, nothing else except creating weapons, and i’m having this problem

Oh ok, didn’t know if you were using a new character BP or not, those values are set in the C++ code in shooter character movement, if you don’t know C++ I would recommend creating a new character BP so you can set all the movement input logic yourself

okay, now i’m having anther problem, because when i edit the code, i cant build it, and when i compile it in the engine, the engine crash, i don’t want to create my char in blueprint because i’m learning how to make everything works fine for multiplayer, then i decide using the shooter game