x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Get CameraManager final camera reference

Is there a way for me to get a reference for the Final Camera from the CameraManager?

When I use the camera manager, all default Post Processing Effects set from my initial camera are overriden, leaving it with no PP Effects. So, I think the best way to change the Post Processing Effects from my camera during gameplay is to get the final camera resulted from the CameraManager reference and set it from there.

There must be a way to make these changes from the Camera Manager, otherwise won't be possible to apply PostProcessing effects directly to the Pawn's camera...

Product Version: UE 4.10
Tags:
more ▼

asked Mar 16 '16 at 06:25 PM in Blueprint Scripting

avatar image

Gbr
49 6 14 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question