Get CameraManager final camera reference
Is there a way for me to get a reference for the Final Camera from the CameraManager?
When I use the camera manager, all default Post Processing Effects set from my initial camera are overriden, leaving it with no PP Effects. So, I think the best way to change the Post Processing Effects from my camera during gameplay is to get the final camera resulted from the CameraManager reference and set it from there.
There must be a way to make these changes from the Camera Manager, otherwise won't be possible to apply PostProcessing effects directly to the Pawn's camera...
asked Mar 16 '16 at 06:25 PM in Blueprint Scripting
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